Suddenly only black

13 Sep

After celebrating the time saved in “wiping edges” when first testing the Nodesetup from my last post, I want to use it for my container textures. However. All of a sudden I destroy all my textures when beaconing. All of them are overwritten with black. Admittedly, it was already quite late. I was approaching the witching hour, but still tried to figure out why this was happening.

What did I do before.

Worn edges are one thing, but I wanted to improve it even more. I wanted to put labels on the container, and was thinking about how to implement it with Blender. At first I thought I could switch directly to a text tool instead of a brush, similar to Photoshop, position the cursor and go…. Unfortunately, no.
I came across the Stencil in my research. So I wrote the numbers 0 – 9 on a large template in different fonts, created a separate texture for the font in Blender and applied the labels to the container.
This made it look a little more authentic again.
After that I wanted to bake everything together on one texture (base color, worn edges and the font) and suddenly the texture was painted over with black.
So it was obvious that I had changed something with the settings for the stencil, and I reset everything again …. without success.

The simple solution

Ok, to shorten it. It took me a while to find the real reason. During the day I am a normal working person and only in the evening hours I turn into the Game-Dev…..

In the Principled BSDF – Shader I played around with the metallic and roughness values. In the process, I set the material to specular. Well, what do you see on a specular surface when everything around you is black — ??? exactly.

So puzzle solved, warning level down again and textures built up again in a relaxed manner.

Translated with www.DeepL.com/Translator (free version)