and how it behaves on mobiles.
I’m working on the first 3D objects in the meantime. A simple model, a container, in which the containers with the raw materials are located, is ready and yesterday evening I dealt with the UVs in Blender. In my wanderings through the internet and the many YouTube videos I picked up that you should not give a model multiple materials for performance reasons. This made me think of a tutorial I saw a long time ago by Grant Abbitt.
In the tutorial he modeled an ancient house. It consisted of walls, beams, windows and the roof. All objects were independent and had their own materials. He showed how he combined them on a new material, a UV map and only one texture. On this blog I will describe my steps, what solutions I found to my problems and especially what tutorials helped me. From this a link list will develop, which I will make available to you bundled.
So today the first links for the list.
The first link is to his first video on the subject, made in 2018.
It will probably have been Blender 2.79.
The second video is an update. Here he is busy with the current version of Blender.
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